Updated 9 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5
AuthorScroga
Made withUnity

Development log

Comments

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13:09

Jumps right into combat without telling the player the controls

After the two enemies, there is a trigger light, which appears to do nothing

> Okay, you need to shoot this one to open the door, which is not clear for a new player. But the animation of camera to the door is nice

The box makes the level feel dynamic, opens new path

Game over leads to reload of level, no it leads to respawn at start location and full health, but the level itself doesn't reload

> Scratch that, its a feature, I'm so bad at this that I appreciate it

The light up pillar acts as a respawn, player cannot know that until he dies

Moving platforms are maybe too fast

> Really nice level, but I got stuck on the four moving spikes (I am not him)

16.04.2025 14:01:28

16.04.2025 14:30:49 = to skakani nahoru a pak ty svisle jezdici pichlaky... nekdy bych si to rad dohral.

 - hra jako taková má hrozně moc hezkých prvků

 - co mi vadilo byly plošiny, ze kterých jsem musel něco trefit (aktivační čidlo nebo nepřítele).
 - občas jsem se ztrácel v tom co mám vlastně dělat/co se po mě chce

 - v okamžik kdy jsem aktivoval čidlo a dopadal na zem se začala moje dopadová plocha posouvat a já spadl do bodláků... asi skill issue ale i tak mě to naštvalo XD

 - hra se mi nesmírně líbila provedením hádanek jenom možná lehce zpomalit některé plošiny a nechat tu plošinu než se aktivuje probliknou nebo tak aby hráč věděl že se začne pohybovat

    - A wonderful game I really like this one

    - Beatiful environment, lots of depth

    - The level design flows nicely and I never felt lost

12:45 begin

12:46 shoot lever is not well communicated, no way for the player to know that they have to shoot it

12:49 puzzles are very well designed

12:51 camera pans are very well done

12:54 end

overall very well designed and implemented

  • + kamera ukazuje, co udelaly interaktivni prvky
            obcas muze, ale hrac kvuli tomu spadnout - ovlada postavu, i kdyz nevidi
  • pekne
  • velky difficulty spike u ostnu

2025-04-17 12:49:39 Start

2025-04-17 12:50:31 Woah, cutscene

2025-04-17 12:51:28 Second one!

2025-04-17 12:52:46 More cutscenes.

2025-04-17 12:53:57 Got to the sliding section, its end is very sketchy. I hate it.

I really like what was done here, and see the work put into it. The only gripe I have with it is that the camera could be zoomed out a little bit more, and the spikes resetting you back are annoying. I understand why that was done from a game design perspective though.